TY - JOUR
T1 - A Game Theoretic Framework for Distributed Mission Slice Allocation and Management for Tactical Networks
AU - Yang, Fan
AU - Comaniciu, Cristina
AU - Krishnan, P.
AU - Sabnani, Krishan
AU - Greenwald, Lloyd
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.
PY - 2023/3
Y1 - 2023/3
N2 - In this paper, we address the problem of implementing distributed slice allocation algorithms for tactical networks deployed in regions lacking a communication infrastructure. We propose a multi-agent game implementation in which Application Slice Agents (ASAs) compete for shared computational and bandwidth resources in the network. We prove that the game can be implemented as a two stage potential game, with the first stage ensuring the selection of computational servers with load balancing, and the second stage improving connectivity and network throughput by promoting inter-slice cooperation. Our proposed analysis framework also incorporates a theoretical model to capture the impact of mitigation methods for timing channel leaks for the shared resources for different slices, and proposes a theoretical framework that allows for a security-delay tradeoff analysis.
AB - In this paper, we address the problem of implementing distributed slice allocation algorithms for tactical networks deployed in regions lacking a communication infrastructure. We propose a multi-agent game implementation in which Application Slice Agents (ASAs) compete for shared computational and bandwidth resources in the network. We prove that the game can be implemented as a two stage potential game, with the first stage ensuring the selection of computational servers with load balancing, and the second stage improving connectivity and network throughput by promoting inter-slice cooperation. Our proposed analysis framework also incorporates a theoretical model to capture the impact of mitigation methods for timing channel leaks for the shared resources for different slices, and proposes a theoretical framework that allows for a security-delay tradeoff analysis.
KW - Ad hoc networks
KW - Potential games
KW - Slice allocation
KW - Tactical networks
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U2 - 10.1007/s10922-022-09709-w
DO - 10.1007/s10922-022-09709-w
M3 - Article
AN - SCOPUS:85145349799
SN - 1064-7570
VL - 31
JO - Journal of Network and Systems Management
JF - Journal of Network and Systems Management
IS - 1
M1 - 23
ER -