Abstract
In this paper, we address the problem of implementing distributed slice allocation algorithms for tactical networks deployed in regions lacking a communication infrastructure. We propose a multi-agent game implementation in which Application Slice Agents (ASAs) compete for shared computational and bandwidth resources in the network. We prove that the game can be implemented as a two stage potential game, with the first stage ensuring the selection of computational servers with load balancing, and the second stage improving connectivity and network throughput by promoting inter-slice cooperation. Our proposed analysis framework also incorporates a theoretical model to capture the impact of mitigation methods for timing channel leaks for the shared resources for different slices, and proposes a theoretical framework that allows for a security-delay tradeoff analysis.
| Original language | English |
|---|---|
| Article number | 23 |
| Journal | Journal of Network and Systems Management |
| Volume | 31 |
| Issue number | 1 |
| DOIs | |
| State | Published - Mar 2023 |
Keywords
- Ad hoc networks
- Potential games
- Slice allocation
- Tactical networks
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