TY - JOUR
T1 - A video game-crowdsourcing approach to discover a player's strategy for problem solution to housing development
AU - Silva-Galvez, Arturo
AU - Monroy, Raul
AU - Ramirez-Marquez, Jose E.
AU - Zhang, Chi
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2021
Y1 - 2021
N2 - The Video game-Crowdsourcing model to recollect data motivates people to participate by entertaining them. Research showed that the solutions players make in this model are competitive against experts in the area. Yet, the studies in the area focus on mimicking people's behavior, including their mistakes. Therefore, we use a Video game-Crowdsourcing to model a problem of interest to find strategies for it. To describe matches from the video game we created, we designed a representation that simplifies the discovery of strategies. Our experimentation compares high score matches against low score ones to find the best behaviors. We played 13 matches employing a known strategy for the problem to validate the methodology. Then, we applied the methodology to matches from players. The results suggest that extracting sub-sequences is a process to find strategies and that we can use them to design algorithms to improve current algorithmic solutions for that problem.
AB - The Video game-Crowdsourcing model to recollect data motivates people to participate by entertaining them. Research showed that the solutions players make in this model are competitive against experts in the area. Yet, the studies in the area focus on mimicking people's behavior, including their mistakes. Therefore, we use a Video game-Crowdsourcing to model a problem of interest to find strategies for it. To describe matches from the video game we created, we designed a representation that simplifies the discovery of strategies. Our experimentation compares high score matches against low score ones to find the best behaviors. We played 13 matches employing a known strategy for the problem to validate the methodology. Then, we applied the methodology to matches from players. The results suggest that extracting sub-sequences is a process to find strategies and that we can use them to design algorithms to improve current algorithmic solutions for that problem.
KW - Crowdsourcing
KW - housing development problem (HDP)
KW - strategy
KW - video game
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U2 - 10.1109/ACCESS.2021.3103930
DO - 10.1109/ACCESS.2021.3103930
M3 - Article
AN - SCOPUS:85113921280
VL - 9
SP - 114870
EP - 114883
JO - IEEE Access
JF - IEEE Access
M1 - 9511447
ER -