A video game-crowdsourcing approach to discover a player's strategy for problem solution to housing development

Arturo Silva-Galvez, Raul Monroy, Jose E. Ramirez-Marquez, Chi Zhang

    Research output: Contribution to journalArticlepeer-review

    1 Scopus citations

    Abstract

    The Video game-Crowdsourcing model to recollect data motivates people to participate by entertaining them. Research showed that the solutions players make in this model are competitive against experts in the area. Yet, the studies in the area focus on mimicking people's behavior, including their mistakes. Therefore, we use a Video game-Crowdsourcing to model a problem of interest to find strategies for it. To describe matches from the video game we created, we designed a representation that simplifies the discovery of strategies. Our experimentation compares high score matches against low score ones to find the best behaviors. We played 13 matches employing a known strategy for the problem to validate the methodology. Then, we applied the methodology to matches from players. The results suggest that extracting sub-sequences is a process to find strategies and that we can use them to design algorithms to improve current algorithmic solutions for that problem.

    Original languageEnglish
    Article number9511447
    Pages (from-to)114870-114883
    Number of pages14
    JournalIEEE Access
    Volume9
    DOIs
    StatePublished - 2021

    Keywords

    • Crowdsourcing
    • housing development problem (HDP)
    • strategy
    • video game

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