Analysis of a multi-stream QoS game for multi-path routing

Hong Man, Yang Li, Xinhua Zhuang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

This paper introduces and analyzes a game theoretic approach to routing of multiple real-time multimedia streams through multiple shared links of different link quality metrics. The objective of the proposed method is to achieve fairness and bandwidth efficiency for each stream in the utilization of high quality links. Traditionally this task is managed through pricing and service agreement, and the solutions are frequently sub-optimal. In this paper, the problem of path link sharing among multiple streams is formulated as a non-corporative QoS game. Each stream is a player, whose strategy space is the percentage of utilization of the high quality links. A unique payoff function is introduced, and each player attempts to maximize its expected payoff independently. The existence and uniqueness of a Nash equilibrium (NE) is analyzed. Numerical analysis and simulations are conducted, and the results demonstrate that the NE solutions is able to maximize the successful transmission rate of individual streams with fair link usage.

Original languageEnglish
Title of host publicationProceedings of the 2007 IEEE International Conference on Multimedia and Expo, ICME 2007
Pages1083-1086
Number of pages4
DOIs
StatePublished - 2007
EventIEEE International Conference onMultimedia and Expo, ICME 2007 - Beijing, China
Duration: 2 Jul 20075 Jul 2007

Publication series

NameProceedings of the 2007 IEEE International Conference on Multimedia and Expo, ICME 2007

Conference

ConferenceIEEE International Conference onMultimedia and Expo, ICME 2007
Country/TerritoryChina
CityBeijing
Period2/07/075/07/07

Fingerprint

Dive into the research topics of 'Analysis of a multi-stream QoS game for multi-path routing'. Together they form a unique fingerprint.

Cite this