Business games as pedagogical tools

Tal Ben-Zvi, Thomas C. Carton

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

9 Scopus citations

Abstract

This paper discusses business games as teaching tools in Technology Management (TM). The discipline's traditional teaching methods, while appropriate for the dissemination of foundational knowledge, may not be the optimal means to provide students with a platform to link abstract concepts and real world problems. We suggest that business simulation games are an effective way to engage students in TM topics; that they prepare students to understand and cope with the ambiguities associated with real-world organizations. Specifically, we discuss our experience with the International Operations Simulation Mark/2000 (INTOPIA), a game designed to channel students into a stream of entrepreneurial decision-making. We employed the game over 12 semesters with approximately 1000 advanced MBA candidates. Our findings indicate that business games represent a sufficiently novel approach to teaching and learning.

Original languageEnglish
Title of host publicationPICMET '07 - Portland International Center for Management of Engineering and Technology - Proceedings Management of Converging Technologies
Pages1514-1518
Number of pages5
DOIs
StatePublished - 2007
EventPICMET '07 - Portland International Center for Management of Engineering and Technology - Management of Converging Technologies - Portland, OR, United States
Duration: 5 Aug 20079 Aug 2007

Publication series

NamePortland International Conference on Management of Engineering and Technology

Conference

ConferencePICMET '07 - Portland International Center for Management of Engineering and Technology - Management of Converging Technologies
Country/TerritoryUnited States
CityPortland, OR
Period5/08/079/08/07

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