TY - JOUR
T1 - Identify as a Human Does
T2 - A Pathfinder of Next-Generation Anti-Cheat Framework for First-Person Shooter Games
AU - Zhang, Jiayi
AU - Sun, Chenxin
AU - Gu, Yue
AU - Zhang, Qingyu
AU - Lin, Jiayi
AU - Du, Xiaojiang
AU - Qian, Chenxiong
N1 - Publisher Copyright:
© 2005-2012 IEEE.
PY - 2026
Y1 - 2026
N2 - The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial losses for the game industry. Existing anti-cheat solutions have limitations, such as client-side hardware constraints, security risks, server-side unreliable methods, and both-sides suffer from a lack of comprehensive real-world datasets. To address these limitations, the paper proposes Hawk, a server-side FPS anti-cheat framework for the popular game CS:GO. Hawk utilizes machine learning techniques to mimic human experts’ identification process, leverages novel multi-view features, and is equipped with a well-defined workflow. Hawk is evaluated with the first large and real-world datasets containing multiple cheat types and cheating sophistication, and it exhibits promising efficiency and acceptable overheads, shorter ban times, higher recall and similar false positive rate compared to the in-use anti-cheat, and the ability to capture cheaters who evaded official inspections.
AB - The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial losses for the game industry. Existing anti-cheat solutions have limitations, such as client-side hardware constraints, security risks, server-side unreliable methods, and both-sides suffer from a lack of comprehensive real-world datasets. To address these limitations, the paper proposes Hawk, a server-side FPS anti-cheat framework for the popular game CS:GO. Hawk utilizes machine learning techniques to mimic human experts’ identification process, leverages novel multi-view features, and is equipped with a well-defined workflow. Hawk is evaluated with the first large and real-world datasets containing multiple cheat types and cheating sophistication, and it exhibits promising efficiency and acceptable overheads, shorter ban times, higher recall and similar false positive rate compared to the in-use anti-cheat, and the ability to capture cheaters who evaded official inspections.
KW - Game security
KW - anti-cheat
KW - intrusion detection
KW - machine learning
UR - https://www.scopus.com/pages/publications/105022248485
UR - https://www.scopus.com/pages/publications/105022248485#tab=citedBy
U2 - 10.1109/TIFS.2025.3635024
DO - 10.1109/TIFS.2025.3635024
M3 - Article
AN - SCOPUS:105022248485
SN - 1556-6013
VL - 21
SP - 240
EP - 255
JO - IEEE Transactions on Information Forensics and Security
JF - IEEE Transactions on Information Forensics and Security
ER -