Kinesthetic Communication for Learning in Immersive Worlds

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Despite the maturation of the video games medium, most self-identified learning games take the traditional but flawed approach of transmitting fact-based content to the user, frequently through the superimposition of “drill and practice” quizzes on top of interactive game-play that has little inherent relationship to the subject matter. A model is described for a Spanish-learning video game that adopts a different approach, through a close integration of the learning content and the game world context, and through the application of a motion-based controller that provides the user with an innovative and pedagogically potent mechanism for communicating with the learning system. Foundational research is discussed pertaining to kinesthetic learning techniques and their potential for language acquisition. A proof-of-concept is detailed, in which the user demonstrates learning by executing appropriate gestural responses to commands or questions spoken by non-player characters. Language mastery is essential to the user’s success in the immediate game environment, and also to resolving the game’s underlying narrative.

Original languageEnglish
Title of host publicationSerious Game Design and Development
Subtitle of host publicationTechnologies for Trainingand Learning
Pages102-115
Number of pages14
ISBN (Electronic)9781615207404
DOIs
StatePublished - 1 Jan 2010

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