TY - CHAP
T1 - Kinesthetic Communication for Learning in Immersive Worlds
AU - Ault, Christopher
AU - Warner-Ault, Ann
AU - Wolz, Ursula
AU - Nakra, Teresa Marrin
N1 - Publisher Copyright:
© 2010 by IGI Global. All rights reserved.
PY - 2010/1/1
Y1 - 2010/1/1
N2 - Despite the maturation of the video games medium, most self-identified learning games take the traditional but flawed approach of transmitting fact-based content to the user, frequently through the superimposition of “drill and practice” quizzes on top of interactive game-play that has little inherent relationship to the subject matter. A model is described for a Spanish-learning video game that adopts a different approach, through a close integration of the learning content and the game world context, and through the application of a motion-based controller that provides the user with an innovative and pedagogically potent mechanism for communicating with the learning system. Foundational research is discussed pertaining to kinesthetic learning techniques and their potential for language acquisition. A proof-of-concept is detailed, in which the user demonstrates learning by executing appropriate gestural responses to commands or questions spoken by non-player characters. Language mastery is essential to the user’s success in the immediate game environment, and also to resolving the game’s underlying narrative.
AB - Despite the maturation of the video games medium, most self-identified learning games take the traditional but flawed approach of transmitting fact-based content to the user, frequently through the superimposition of “drill and practice” quizzes on top of interactive game-play that has little inherent relationship to the subject matter. A model is described for a Spanish-learning video game that adopts a different approach, through a close integration of the learning content and the game world context, and through the application of a motion-based controller that provides the user with an innovative and pedagogically potent mechanism for communicating with the learning system. Foundational research is discussed pertaining to kinesthetic learning techniques and their potential for language acquisition. A proof-of-concept is detailed, in which the user demonstrates learning by executing appropriate gestural responses to commands or questions spoken by non-player characters. Language mastery is essential to the user’s success in the immediate game environment, and also to resolving the game’s underlying narrative.
UR - https://www.scopus.com/pages/publications/105013708775
UR - https://www.scopus.com/pages/publications/105013708775#tab=citedBy
U2 - 10.4018/978-1-61520-739-8.ch006
DO - 10.4018/978-1-61520-739-8.ch006
M3 - Chapter
AN - SCOPUS:105013708775
SN - 9781615207398
SP - 102
EP - 115
BT - Serious Game Design and Development
ER -