Abstract
This paper outlines a political theory of digital games using conceptual resources drawn from the history of art. Beginning with a close reading of a single game - Memory of a Broken Dimension - the author develops his theoretical concerns through a contrast between Ian Bogost's theory or procedural representation and a theoretical framework focused on the politics of skill acquisition process, embodied activities of information access and manipulation, and the historically determined forms of material objects. By revisiting key texts pertaining to minimalist sculpture - specifically those of art historian Michael Fried and artist Robert Morris - the author elucidates the connection between Memory of a Broken Dimension and the lager political stakes of his project.
Original language | English |
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State | Published - 2013 |
Event | 6th Bi-Annual Conference of the Digital Games Research Association, DiGRA 2013 - Atlanta, United States Duration: 26 Aug 2013 → 29 Aug 2013 |
Conference
Conference | 6th Bi-Annual Conference of the Digital Games Research Association, DiGRA 2013 |
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Country/Territory | United States |
City | Atlanta |
Period | 26/08/13 → 29/08/13 |
Keywords
- Art history
- Experimental art games
- Learning
- Minimalist sculpture
- Perception
- Post-industrial society
- Procedural representation
- Serious games
- Skill acquisition
- Systems theory