TY - JOUR
T1 - Model-Based Concept of Operations Development Using Gaming Simulation
T2 - Preliminary Findings
AU - Korfiatis, Peter
AU - Cloutier, Robert
AU - Zigh, Teresa
N1 - Publisher Copyright:
© 2015, The Author(s) 2015.
PY - 2015/10/1
Y1 - 2015/10/1
N2 - Background. Extensive research exists in the application of gaming simulation to education, experimentation and policy. Systems engineers have begun to utilize gaming simulation during design. However, such applications have not extended to early design activities and have provided little evidence of value to systems engineering. Aim. The purpose of this research is to test the hypothesis that the use of gaming simulation will improve an artifact created early in the design process, the Concept of Operations (CONOPS). The aim of this article is to provide an update to work in progress towards testing this hypothesis. Method. A gaming simulation was developed that allows system stakeholders to interact in an immersive environment and develop CONOPS. Results. As the research has matured, informal free-form testing has been conducted. Debriefing has shown that players perceive value from this gaming simulation and yielded observations relative to fidelity, validity, and usability. Conclusion. The conclusion of this article points to preliminary acceptance of the use of gaming simulation towards CONOPS development. Future work will validate this assertion using quantitative data collected from controlled experiments.
AB - Background. Extensive research exists in the application of gaming simulation to education, experimentation and policy. Systems engineers have begun to utilize gaming simulation during design. However, such applications have not extended to early design activities and have provided little evidence of value to systems engineering. Aim. The purpose of this research is to test the hypothesis that the use of gaming simulation will improve an artifact created early in the design process, the Concept of Operations (CONOPS). The aim of this article is to provide an update to work in progress towards testing this hypothesis. Method. A gaming simulation was developed that allows system stakeholders to interact in an immersive environment and develop CONOPS. Results. As the research has matured, informal free-form testing has been conducted. Debriefing has shown that players perceive value from this gaming simulation and yielded observations relative to fidelity, validity, and usability. Conclusion. The conclusion of this article points to preliminary acceptance of the use of gaming simulation towards CONOPS development. Future work will validate this assertion using quantitative data collected from controlled experiments.
KW - CONOPS
KW - MBSE
KW - concept of operations
KW - gaming simulation
KW - immersive environments
KW - model-based systems engineering
KW - systems engineering
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U2 - 10.1177/1046878115571290
DO - 10.1177/1046878115571290
M3 - Article
AN - SCOPUS:84951801683
SN - 1046-8781
VL - 46
SP - 471
EP - 488
JO - Simulation and Gaming
JF - Simulation and Gaming
IS - 5
ER -