TY - GEN
T1 - Organize, Then Vote
T2 - 2025 CHI Conference on Human Factors in Computing Systems, CHI 2025
AU - Cheng, Ti Chung
AU - Zhang, Yutong
AU - Chou, Yi Hung
AU - Koshy, Vinay
AU - Li, Tiffany Wenting
AU - Karahalios, Karrie
AU - Sundaram, Hari
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/4/26
Y1 - 2025/4/26
N2 - Quadratic Surveys (QSs) elicit more accurate preferences than traditional methods like Likert-scale surveys. However, the cognitive load associated with QSs has hindered their adoption in digital surveys for collective decision-making. We introduce a two-phase "organize-then-vote"QS to reduce cognitive load. As interface design significantly impacts survey results and accuracy, our design scaffolds survey takers' decision-making while managing the cognitive load imposed by QS. In a 2x2 between-subject in-lab study on public resource allotment, we compared our interface with a traditional text interface across a QS with 6 (short) and 24 (long) options. Two-phase interface participants spent more time per option and exhibited shorter voting edit distances. We qualitatively observed shifts in cognitive effort from mechanical operations to constructing more comprehensive preferences. We conclude that this interface promoted deeper engagement, potentially reducing satisficing behaviors caused by cognitive overload in longer QSs. This research clarifies how human-centered design improves preference elicitation tools for collective decision-making.
AB - Quadratic Surveys (QSs) elicit more accurate preferences than traditional methods like Likert-scale surveys. However, the cognitive load associated with QSs has hindered their adoption in digital surveys for collective decision-making. We introduce a two-phase "organize-then-vote"QS to reduce cognitive load. As interface design significantly impacts survey results and accuracy, our design scaffolds survey takers' decision-making while managing the cognitive load imposed by QS. In a 2x2 between-subject in-lab study on public resource allotment, we compared our interface with a traditional text interface across a QS with 6 (short) and 24 (long) options. Two-phase interface participants spent more time per option and exhibited shorter voting edit distances. We qualitatively observed shifts in cognitive effort from mechanical operations to constructing more comprehensive preferences. We conclude that this interface promoted deeper engagement, potentially reducing satisficing behaviors caused by cognitive overload in longer QSs. This research clarifies how human-centered design improves preference elicitation tools for collective decision-making.
KW - Cognitive Load
KW - Interactive User Interface
KW - Preference Construction
KW - Quadratic Survey
KW - Survey Response Format
UR - http://www.scopus.com/inward/record.url?scp=105005730709&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=105005730709&partnerID=8YFLogxK
U2 - 10.1145/3706598.3714193
DO - 10.1145/3706598.3714193
M3 - Conference contribution
AN - SCOPUS:105005730709
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
Y2 - 26 April 2025 through 1 May 2025
ER -