TY - GEN
T1 - Real-time 3D model reconstruction and interaction using kinect for a game-based virtual laboratory
AU - Zhang, Zhou
AU - Zhang, Mingshao
AU - Chang, Yizhe
AU - Aziz, El Sayed
AU - Esche, Sven K.
AU - Chassapis, Constantin
PY - 2013
Y1 - 2013
N2 - Over the last few years, academic institutions have started to explore the potential of using computer game engines for developing virtual laboratory environments. Recent studies have shown that developing a realistic visualization of a physical laboratory space poses a number of challenges. A significant number of modifications are required for adding customized interactions that are not built into the game engine itself. For example, a major challenge in creating a realistic virtual environment using a computer game engine is the process of preparing and converting custom models for integration into the environment, which is too complicated to be performed by untrained users. This paper describes the usage of the Microsoft Kinect for rapidly creating a 3D model of an object for implementation in a virtual environment by retrieving the object's depth and RGB information. A laboratory experiment was selected to demonstrate how real experimental components are reconstructed and embedded into a game-based virtual laboratory by using the Kinect. The users are then able to interact with the experimental components. This paper presents both the technical details of the implementation and some initial results of the system validation.
AB - Over the last few years, academic institutions have started to explore the potential of using computer game engines for developing virtual laboratory environments. Recent studies have shown that developing a realistic visualization of a physical laboratory space poses a number of challenges. A significant number of modifications are required for adding customized interactions that are not built into the game engine itself. For example, a major challenge in creating a realistic virtual environment using a computer game engine is the process of preparing and converting custom models for integration into the environment, which is too complicated to be performed by untrained users. This paper describes the usage of the Microsoft Kinect for rapidly creating a 3D model of an object for implementation in a virtual environment by retrieving the object's depth and RGB information. A laboratory experiment was selected to demonstrate how real experimental components are reconstructed and embedded into a game-based virtual laboratory by using the Kinect. The users are then able to interact with the experimental components. This paper presents both the technical details of the implementation and some initial results of the system validation.
UR - http://www.scopus.com/inward/record.url?scp=84903434889&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84903434889&partnerID=8YFLogxK
U2 - 10.1115/IMECE2013-64518
DO - 10.1115/IMECE2013-64518
M3 - Conference contribution
AN - SCOPUS:84903434889
SN - 9780791856277
T3 - ASME International Mechanical Engineering Congress and Exposition, Proceedings (IMECE)
BT - Education and Globalization
T2 - ASME 2013 International Mechanical Engineering Congress and Exposition, IMECE 2013
Y2 - 15 November 2013 through 21 November 2013
ER -