TY - GEN
T1 - Simulating Cooperative Prosocial Behavior with Multi-Agent LLMs
T2 - 30th International Conference on Intelligent User Interfaces, IUI 2025
AU - Sreedhar, Karthik
AU - Cai, Alice
AU - Ma, Jenny
AU - Nickerson, Jeffrey V.
AU - Chilton, Lydia B.
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/3/24
Y1 - 2025/3/24
N2 - Human prosocial cooperation is essential for our collective health, education, and welfare. However, designing social systems to maintain or incentivize prosocial behavior is challenging because people can act selfishly to maximize personal gain. This complex and unpredictable aspect of human behavior makes it difficult for policymakers to foresee the implications of their designs. Recently, multi-agent LLM systems have shown remarkable capabilities in simulating human-like behavior, and replicating some human lab experiments. This paper studies how well multi-agent systems can simulate prosocial human behavior, such as that seen in the public goods game (PGG), and whether multi-agent systems can exhibit "unbounded actions"seen outside the lab in real world scenarios. We find that multi-agent LLM systems successfully replicate human behavior from lab experiments of the public goods game with three experimental treatments - priming, transparency, and varying endowments. Beyond replicating existing experiments, we find that multi-agent LLM systems can replicate the expected human behavior when combining experimental treatments, even if no previous study combined those specific treatments. Lastly, we find that multi-agent systems can exhibit a rich set of unbounded actions that people do in the real world outside of the lab - such as collaborating and even cheating. In sum, these studies are steps towards a future where LLMs can be used to inform policy decisions that encourage people to act in a prosocial manner.
AB - Human prosocial cooperation is essential for our collective health, education, and welfare. However, designing social systems to maintain or incentivize prosocial behavior is challenging because people can act selfishly to maximize personal gain. This complex and unpredictable aspect of human behavior makes it difficult for policymakers to foresee the implications of their designs. Recently, multi-agent LLM systems have shown remarkable capabilities in simulating human-like behavior, and replicating some human lab experiments. This paper studies how well multi-agent systems can simulate prosocial human behavior, such as that seen in the public goods game (PGG), and whether multi-agent systems can exhibit "unbounded actions"seen outside the lab in real world scenarios. We find that multi-agent LLM systems successfully replicate human behavior from lab experiments of the public goods game with three experimental treatments - priming, transparency, and varying endowments. Beyond replicating existing experiments, we find that multi-agent LLM systems can replicate the expected human behavior when combining experimental treatments, even if no previous study combined those specific treatments. Lastly, we find that multi-agent systems can exhibit a rich set of unbounded actions that people do in the real world outside of the lab - such as collaborating and even cheating. In sum, these studies are steps towards a future where LLMs can be used to inform policy decisions that encourage people to act in a prosocial manner.
KW - Large Language Models
KW - Multi-Agent LLM Systems
KW - Prosocial Behavior
KW - Social Simulations
UR - http://www.scopus.com/inward/record.url?scp=105001922861&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=105001922861&partnerID=8YFLogxK
U2 - 10.1145/3708359.3712149
DO - 10.1145/3708359.3712149
M3 - Conference contribution
AN - SCOPUS:105001922861
T3 - International Conference on Intelligent User Interfaces, Proceedings IUI
SP - 1272
EP - 1286
BT - IUI 2025 - Proceedings of the 2025 International Conference on Intelligent User Interfaces
Y2 - 24 March 2025 through 27 March 2025
ER -