Simulation gaming in technology management

Tal Ben-Zvi, Thomas C. Carton

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

This paper discusses business games as teaching tools in Technology Management (TM). The discipline's traditional teaching methods, while appropriate for the dissemination of foundational knowledge, do not provide the optimal platform for students to link abstract concepts and real-world problems. We suggest that business simulation games are an effective way to engage students in TM topics; that they compel students to understand and cope with the ambiguities associated with real-world organizations. Specifically, we discuss our experience with the International Operations Simulation Mark/2000 (INTOPIA), a game designed to channel students into a stream of entrepreneurial decision-making. We employed the game over 13 semesters with approximately 1000 advanced MBA candidates. Our findings indicate that business games represent a sufficiently novel approach to teaching and learning.

Original languageEnglish
Title of host publication14th Americas Conference on Information Systems, AMCIS 2008
Pages879-887
Number of pages9
StatePublished - 2008
Event14th Americas Conference on Information Systems, AMCIS 2008 - Toronto, ON, Canada
Duration: 14 Aug 200817 Aug 2008

Publication series

Name14th Americas Conference on Information Systems, AMCIS 2008
Volume2

Conference

Conference14th Americas Conference on Information Systems, AMCIS 2008
Country/TerritoryCanada
CityToronto, ON
Period14/08/0817/08/08

Keywords

  • Bloom's taxonomy
  • Business games
  • Pedagogy

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