TY - GEN
T1 - Smart wristband
T2 - 2nd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014
AU - Ham, Jooyeun
AU - Hong, Jonggi
AU - Jang, Youngkyoon
AU - Ko, Seung Hwan
AU - Woo, Woontack
PY - 2014
Y1 - 2014
N2 - The smart wristband is a novel type of wearable input device for smart glasses, and it can control multi-dimensional contents by using touch and motion. The smart wristband uses a touch-and-motion-tracking system with a touch screen panel (TSP) and inertial measurement unit (IMU) to help users control the smart glasses' interface accurately and quickly without environmental noise, distortion, and multi-leveled pattern recognition tasks. This paper presents the availability and usability of the smart glasses; how exactly and quickly users can manipulate the smart glasses' multi-dimensional contents and augmented reality (AR) system by selecting, moving, and changing contents via touching and dragging a finger and rotating the wrist; the device's point-and-click capacity; and its navigation, program switchover, zoom in and out, undo and redo for interactions, and 3D virtual object manipulation aspects for application.
AB - The smart wristband is a novel type of wearable input device for smart glasses, and it can control multi-dimensional contents by using touch and motion. The smart wristband uses a touch-and-motion-tracking system with a touch screen panel (TSP) and inertial measurement unit (IMU) to help users control the smart glasses' interface accurately and quickly without environmental noise, distortion, and multi-leveled pattern recognition tasks. This paper presents the availability and usability of the smart glasses; how exactly and quickly users can manipulate the smart glasses' multi-dimensional contents and augmented reality (AR) system by selecting, moving, and changing contents via touching and dragging a finger and rotating the wrist; the device's point-and-click capacity; and its navigation, program switchover, zoom in and out, undo and redo for interactions, and 3D virtual object manipulation aspects for application.
KW - Ambient and pervasive interactions
KW - Distributed
KW - Head-mounted display
KW - Input Device
KW - Interactive matter and physical computing
KW - Motion-aware
KW - Multimodal/multisensory interaction
KW - Smart device
KW - Smart glasses
KW - Touch-aware
KW - Wearable computing
UR - http://www.scopus.com/inward/record.url?scp=84901585372&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84901585372&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-07788-8_11
DO - 10.1007/978-3-319-07788-8_11
M3 - Conference contribution
AN - SCOPUS:84901585372
SN - 9783319077871
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 109
EP - 118
BT - Distributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI International 2014, Proceedings
Y2 - 22 June 2014 through 27 June 2014
ER -