TY - JOUR
T1 - The efficacy of business simulation games in creating Decision Support Systems
T2 - An experimental investigation
AU - Ben-Zvi, Tal
PY - 2010/4
Y1 - 2010/4
N2 - This study discusses business simulation games as teaching tools in Information Systems (IS). The discipline's traditional teaching methods, while appropriate for the dissemination of foundational knowledge, do not provide the optimal platform for students to implement IS concepts. We suggest that business simulation games are an effective way to engage students in Decision Support Systems (DSS). Specifically, we discuss our experience with a game designed to channel students into a stream of entrepreneurial decision-making. Our findings indicate that business simulation games represent a sufficiently novel approach to teaching and learning.
AB - This study discusses business simulation games as teaching tools in Information Systems (IS). The discipline's traditional teaching methods, while appropriate for the dissemination of foundational knowledge, do not provide the optimal platform for students to implement IS concepts. We suggest that business simulation games are an effective way to engage students in Decision Support Systems (DSS). Specifically, we discuss our experience with a game designed to channel students into a stream of entrepreneurial decision-making. Our findings indicate that business simulation games represent a sufficiently novel approach to teaching and learning.
KW - Bloom's Taxonomy
KW - Business games
KW - Decision Support Systems
KW - Pedagogy
KW - Simulation
UR - http://www.scopus.com/inward/record.url?scp=76849117289&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=76849117289&partnerID=8YFLogxK
U2 - 10.1016/j.dss.2010.01.002
DO - 10.1016/j.dss.2010.01.002
M3 - Article
AN - SCOPUS:76849117289
SN - 0167-9236
VL - 49
SP - 61
EP - 69
JO - Decision Support Systems
JF - Decision Support Systems
IS - 1
ER -