Video game industry as a social network

Tony Morelli, Mehmet Hadi Gunes

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Scopus citations

    Abstract

    The video game market is a complex system where the relationships between game titles and publishers is convoluted. While some publishers are responsible for a large number of titles others seem to be less successful. In an attempt to understand the characteristics and evolution of the video game industry, we analyze the market using social network analysis. For this purpose, we build a heterogenous network of the video game industry at different levels. Moreover, to interpret the behavior of the generations of game consoles, we build these networks for each console, i.e., PS3, Xbox 360 and Wii, and analyze the three generations they went through. We perform a comparative temporal analysis of the evolution of the industry by investigating 14 video game consoles as five generations. Finally, we try to provide insights and future directions regarding the video game market.

    Original languageEnglish
    Title of host publicationProceedings of the 2012 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2012
    Pages1183-1188
    Number of pages6
    DOIs
    StatePublished - 2012
    Event2012 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2012 - Istanbul, Turkey
    Duration: 26 Aug 201229 Aug 2012

    Publication series

    NameProceedings of the 2012 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2012

    Conference

    Conference2012 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2012
    Country/TerritoryTurkey
    CityIstanbul
    Period26/08/1229/08/12

    Keywords

    • Complex networks
    • Game consoles
    • Social networks
    • Video game industry

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